Magic »

Offensively, Naga relies on shamanist (spirit) magic, as well as knowing a good many white magic spells. In the Shamanist sphere, Freeze Arrow!Naga prefers water elemental spells, usually in the form of Ice magic. She also has a penchant for raising golems and having inanimate objects possessed by lower-level spirits using spells in the earth and spirit catergories. Despite her rather annoying habit of magical experimentation, Naga is a very competent sorceress in her own right, although she is far from being Lina's "strongest and greatest rival." Her experiments with magic have led to a few original spells of her own which are effective albeit unstable.


Spells Listing


Shamanist magic »

Vu Vraimer (Vu Vuraimaa) » Also known as Spiritual Curse. A spell which creates a rock golem out of stone walls and rocks lying in the area. The golem obeys the commands of the spell caster -- but only simple commands. [Earth]

Bomb Di Wind (Bomu di Win) » By casting this spell, the caster first greatly increases the air pressure in an area, and then releases it. The resultant wind blows away anything directly in front of the caster. Even a thick log cannot stand against the wind that blows. The spell deals no direct damage, but the effect of the spell is absolute [Air]

Levitation (Rebiteeshon) » By manipulating wind, the caster gains the ability to levitate. After casting the spell, it is possible to rise or fall simply by willing it. This spell is very easy to control. It is possible to cast easy spells while casting this spell. [Air]

Raywing (rei uingu) » The caster gains the ability to fly by creating a shield of wind around him/herself. The caster can carry other people, but since the speed, diameter, and the maximum weight that can be carried all depend on the caster's skill, more weight means less speed. Unlike Levitation, the spell is harder to control, and requires a lot of concentration, so other spells can not be used at the same time. The caster can continue flying as long as he/she concentrates, and can end the spell by simply breaking concentration. The shield of wind also serves as a defensive shield. The shield can also protect the caster from all but the more powerful spells. [Air]

Demona Crystal (demona kurisutaru) » also known as Demonic Crystal. Highly effective spell which makes icy fog appear out of the ground, which then suddenly freezes anything within. Since the fog appears out from the ground, only battle-scarred veteran adventurers can dodge this spell. Incantation : "You who crosses between sky and earth, gently flowing water, gather in my hand and give me power: DEMONA CRYSTAL!" [Water]

Freeze Arrow (furiizu aroo) » The spell makes several ice arrows appear near the caster and then fly towards the target; the ice counterpart of Flare Arrow. The arrows can also be used to restrict an opponent's movement by freezing the target's feet to the ground. Though this spell is similar to Flare Arrow, it does not cause things to catch on fire, so in areas where there are many combustible such as towns, this spell comes in handy. [Water]

Freeze Bullet (furiizu buritto) » also known as: Freeze Brid, Freeze Bleed. Similar to Freeze Arrow, though the effect is spherical in form, rather than arrow-shaped. [Water]

Howl Freeze (hauru furiizu) » the caster creates a powerful blizzard which deals frost damage to all targets within a certain area. The damage dealt will not be lethal, but it is extremely hard to avoid the spell. In addition, the frost makes it harder for those affected by the spell to move. The spell has visual impact and can be used to either hide from or to frighten enemies. [Water]

Kyu Kyum Spin (kyukyumu supin) » also known as: Sea Cucumber Spin. This spell summons sea cucumbers from any nearby body of water. Its usefulness is limited to humiliating your opponent and procuring food if you're hungry. [White]



White magic »

Chaos String (kaosu sutoringu) » Originally created for the purpose of construction work. Can be used to entangle strings thrown at you with magical strings. Can also be used to entangle other objects, but since the spell is weak, it can not prevent the target from moving.

Dicleary (dikuriarii) » also known as Detoxify. This spell removes poisons from the body of the target. When there are two or more poisons present, all are removed. A spell which is nearly as popular as Recovery among clerics.

Flow Break (furou bureiku) » a spell which negates the effects of all spells within the area. Cannot be used during combat. Except for white magic, all spells take their strength from the energy created by altering the natural flow of energy; this spell negates other spells by returning the flow of energy to normal.

Lighting (raitingu) » the spell creates a ball of light which is about as bright as a street lamp. Normally the duration of this spell is 2~3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example, can be made by decreasing the duration to a split-second. "Light which burns beyond crimson flame, let thy power gather in my hand! LIGHTING!"

Sleeping (suriipingu) » makes creatures withing a certain area fall asleep. Those affected by this spell will stay asleep for about half a day, even if a dragon roars or a banshee screams. This spell is not taught at the Guilds because it can be used for criminal activities; it must be constructed by the would be caster.


Original Spells »

Freeze Rain (furiizu rein) » this spell creates a ball of ice in the air which continues to shoot out icicles into the area. Either because the spell was incomplete or perhaps because it was cast by Naga, the caster has no control over the ball of ice. To end this spell, the ball of ice has to be destroyed to prevent icicles from spraying out for all eternity. [Shamanist, Water]

Vu Raywa (vu reiwa) » also known as Stone Ghost. This spell calls on the power of Bephimos, the Earth Spirit, to create dragon statues made of rock, then makes nearby low level spirits possess the statue, turning them into golems. However, this spell is still incomplete, so the shape of the dragons is often inconsistent, and the golems will go berserk.


*Note: These descriptions were excerpted Slayers Universe.*

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